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Claude Skills by mrc4tt
github.com/mrc4tt1,322 skills0 installs82 views
- Find CEntityInstance UpdateOnRemoveAgent fallback for CEntityInstance_UpdateOnRemove (auto-generated, category: vfunc). Locate CEntityInstance::UpdateOnRemove in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_UpdateOnRemove, CEntityInstance::UpdateOnRemoveVotes: 0GitHub stars: 3
- Find CEntityInstance ValidatePrivateScriptScope DecompilesAgent fallback for CEntityInstance_ValidatePrivateScriptScope-decompiles (auto-generated, category: func). Locate CEntityInstance::ValidatePrivateScriptScope in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_ValidatePrivateScriptScope-decompiles, CEntityInstance::ValidatePrivateScriptScopeVotes: 0GitHub stars: 3
- Find CEntityInstance ValidatePrivateScriptScopeAgent fallback for CEntityInstance_ValidatePrivateScriptScope (auto-generated, category: func). Locate CEntityInstance::ValidatePrivateScriptScope in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_ValidatePrivateScriptScope, CEntityInstance::ValidatePrivateScriptScopeVotes: 0GitHub stars: 3
- Find CEntityInstance DtorAgent fallback for CEntityInstance_dtor (auto-generated, category: func). Locate CEntityInstance::~CEntityInstance in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_dtor, CEntityInstance::~CEntityInstanceVotes: 0GitHub stars: 3
- Find CEntityInstance M IszPrivateVScriptsAgent fallback for CEntityInstance_m_iszPrivateVScripts (auto-generated, category: structmember). Locate CEntityInstance::m_iszPrivateVScripts in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_m_iszPrivateVScripts, CEntityInstance::m_iszPrivateVScriptsVotes: 0GitHub stars: 3
- Find CEntityInstance VdtorAgent fallback for CEntityInstance_vdtor (auto-generated, category: vfunc). Locate CEntityInstance::~CEntityInstance (virtual) in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_vdtor, CEntityInstance::~CEntityInstance (virtual)Votes: 0GitHub stars: 3
- Find CEntityInstance VtableAgent fallback for CEntityInstance_vtable (auto-generated, category: func). Locate CEntityInstance_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_vtable, CEntityInstance_vtableVotes: 0GitHub stars: 3
- Find CEntityKeyValuesAllocator GetTempBufferAgent fallback for CEntityKeyValuesAllocator_GetTempBuffer (auto-generated, category: func). Locate CEntityKeyValuesAllocator::GetTempBuffer in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityKeyValuesAllocator_GetTempBuffer, CEntityKeyValuesAllocator::GetTempBufferVotes: 0GitHub stars: 3
- Find CEntityKeyValues InitializedAgent fallback for CEntityKeyValues_Initialized (auto-generated, category: func). Locate CEntityKeyValues::Initialized in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityKeyValues_Initialized, CEntityKeyValues::InitializedVotes: 0GitHub stars: 3
- Find CEntityKeyValues LoadFromContextAgent fallback for CEntityKeyValues_LoadFromContext (auto-generated, category: func). Locate CEntityKeyValues::LoadFromContext in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityKeyValues_LoadFromContext, CEntityKeyValues::LoadFromContextVotes: 0GitHub stars: 3
- Find CEntityResourceManifest AddResource LinuxAgent fallback for CEntityResourceManifest_AddResource-linux (auto-generated, category: func). Locate CEntityResourceManifest_AddResource in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityResourceManifest_AddResource-linux, CEntityResourceManifest_AddResourceVotes: 0GitHub stars: 3
- Find CEntityResourceManifest AddResource WindowsAgent fallback for CEntityResourceManifest_AddResource-windows (auto-generated, category: func). Locate CEntityResourceManifest_AddResource in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityResourceManifest_AddResource-windows, CEntityResourceManifest_AddResourceVotes: 0GitHub stars: 3
- Find CEntityResourceManifest AddResourceLocate CEntityResourceManifest_AddResource in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CEntityResourceManifest_AddResource" (symbol CEntityResourceManifest_AddResource). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no R...Votes: 0GitHub stars: 3
- Find CEntitySaveRestoreBlockHandler DoRestoreEntityAgent fallback for CEntitySaveRestoreBlockHandler_DoRestoreEntity (auto-generated, category: func). Locate CEntitySaveRestoreBlockHandler::DoRestoreEntity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySaveRestoreBlockHandler_DoRestoreEntity, CEntitySaveRestoreBlockHandler::DoRestoreEntityVotes: 0GitHub stars: 3
- Find CEntitySaveRestoreBlockHandler PostRestoreAgent fallback for CEntitySaveRestoreBlockHandler_PostRestore (auto-generated, category: vfunc). Locate CEntitySaveRestoreBlockHandler::PostRestore in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySaveRestoreBlockHandler_PostRestore, CEntitySaveRestoreBlockHandler::PostRestoreVotes: 0GitHub stars: 3
- Find CEntitySaveRestoreBlockHandler PreRestoreAgent fallback for CEntitySaveRestoreBlockHandler_PreRestore (auto-generated, category: vfunc). Locate CEntitySaveRestoreBlockHandler::PreRestore in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySaveRestoreBlockHandler_PreRestore, CEntitySaveRestoreBlockHandler::PreRestoreVotes: 0GitHub stars: 3
- Find CEntitySaveRestoreBlockHandler PreSave DecompilesAgent fallback for CEntitySaveRestoreBlockHandler_PreSave-decompiles (auto-generated, category: vfunc). Locate CEntitySaveRestoreBlockHandler::PreSave in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySaveRestoreBlockHandler_PreSave-decompiles, CEntitySaveRestoreBlockHandler::PreSaveVotes: 0GitHub stars: 3
- Find CEntitySaveRestoreBlockHandler PreSaveAgent fallback for CEntitySaveRestoreBlockHandler_PreSave (auto-generated, category: vfunc). Locate CEntitySaveRestoreBlockHandler::PreSave in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySaveRestoreBlockHandler_PreSave, CEntitySaveRestoreBlockHandler::PreSaveVotes: 0GitHub stars: 3
- Find CEntitySaveRestoreBlockHandler ReadRestoreHeadersAgent fallback for CEntitySaveRestoreBlockHandler_ReadRestoreHeaders (auto-generated, category: vfunc). Locate CEntitySaveRestoreBlockHandler::ReadRestoreHeaders in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySaveRestoreBlockHandler_ReadRestoreHeaders, CEntitySaveRestoreBlockHandler::ReadRestoreHeadersVotes: 0GitHub stars: 3
- Find CEntitySaveRestoreBlockHandler RestoreAgent fallback for CEntitySaveRestoreBlockHandler_Restore (auto-generated, category: vfunc). Locate CEntitySaveRestoreBlockHandler::Restore in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySaveRestoreBlockHandler_Restore, CEntitySaveRestoreBlockHandler::RestoreVotes: 0GitHub stars: 3
- Find CEntitySaveRestoreBlockHandler RestoreEntityAgent fallback for CEntitySaveRestoreBlockHandler_RestoreEntity (auto-generated, category: func). Locate CEntitySaveRestoreBlockHandler::RestoreEntity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySaveRestoreBlockHandler_RestoreEntity, CEntitySaveRestoreBlockHandler::RestoreEntityVotes: 0GitHub stars: 3
- Find CEntitySaveRestoreBlockHandler SaveAgent fallback for CEntitySaveRestoreBlockHandler_Save (auto-generated, category: vfunc). Locate CEntitySaveRestoreBlockHandler::Save in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySaveRestoreBlockHandler_Save, CEntitySaveRestoreBlockHandler::SaveVotes: 0GitHub stars: 3
- Find CEntitySaveRestoreBlockHandler SaveInternal DecompilesAgent fallback for CEntitySaveRestoreBlockHandler_SaveInternal-decompiles (auto-generated, category: func). Locate CEntitySaveRestoreBlockHandler::SaveInternal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySaveRestoreBlockHandler_SaveInternal-decompiles, CEntitySaveRestoreBlockHandler::SaveInternalVotes: 0GitHub stars: 3
- Find CEntitySaveRestoreBlockHandler SaveInternalAgent fallback for CEntitySaveRestoreBlockHandler_SaveInternal (auto-generated, category: func). Locate CEntitySaveRestoreBlockHandler::SaveInternal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySaveRestoreBlockHandler_SaveInternal, CEntitySaveRestoreBlockHandler::SaveInternalVotes: 0GitHub stars: 3
- Find CEntitySaveRestoreBlockHandler WriteSaveHeadersAgent fallback for CEntitySaveRestoreBlockHandler_WriteSaveHeaders (auto-generated, category: vfunc). Locate CEntitySaveRestoreBlockHandler::WriteSaveHeaders in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySaveRestoreBlockHandler_WriteSaveHeaders, CEntitySaveRestoreBlockHandler::WriteSaveHeadersVotes: 0GitHub stars: 3
- Find CEntitySaveRestoreBlockHandler VtableAgent fallback for CEntitySaveRestoreBlockHandler_vtable (auto-generated, category: func). Locate CEntitySaveRestoreBlockHandler_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySaveRestoreBlockHandler_vtable, CEntitySaveRestoreBlockHandler_vtableVotes: 0GitHub stars: 3
- Find CEntitySpawner CPlayerSprayDecal SpawnAgent fallback for CEntitySpawner_CPlayerSprayDecal_Spawn (auto-generated, category: func). Locate CEntitySpawner<CPlayerSprayDecal>::Spawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySpawner_CPlayerSprayDecal_Spawn, CEntitySpawner<CPlayerSprayDecal>::SpawnVotes: 0GitHub stars: 3
- Find CEntitySystem AddEntityIOEventBuildStruct LinuxAgent fallback for CEntitySystem_AddEntityIOEventBuildStruct-linux (auto-generated, category: func). Locate CEntitySystem::AddEntityIOEventBuildStruct in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_AddEntityIOEventBuildStruct-linux, CEntitySystem::AddEntityIOEventBuildStructVotes: 0GitHub stars: 3
- Find CEntitySystem AddEntityIOEventToQueue LinuxAgent fallback for CEntitySystem_AddEntityIOEventToQueue-linux (auto-generated, category: func). Locate CEntitySystem::AddEntityIOEventToQueue in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_AddEntityIOEventToQueue-linux, CEntitySystem::AddEntityIOEventToQueueVotes: 0GitHub stars: 3
- Find CEntitySystem AddEntityIOEventToQueue WindowsAgent fallback for CEntitySystem_AddEntityIOEventToQueue-windows (auto-generated, category: func). Locate CEntitySystem::AddEntityIOEventToQueue in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_AddEntityIOEventToQueue-windows, CEntitySystem::AddEntityIOEventToQueueVotes: 0GitHub stars: 3
- Find CEntitySystem AddEntityToEntityDataBase DecompilesAgent fallback for CEntitySystem_AddEntityToEntityDataBase-decompiles (auto-generated, category: func). Locate CEntitySystem::AddEntityToEntityDataBase in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_AddEntityToEntityDataBase-decompiles, CEntitySystem::AddEntityToEntityDataBaseVotes: 0GitHub stars: 3
- Find CEntitySystem AddEntityToEntityDataBaseAgent fallback for CEntitySystem_AddEntityToEntityDataBase (auto-generated, category: func). Locate CEntitySystem::AddEntityToEntityDataBase in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_AddEntityToEntityDataBase, CEntitySystem::AddEntityToEntityDataBaseVotes: 0GitHub stars: 3
- Find CEntitySystem AddRefKeyValuesAgent fallback for CEntitySystem_AddRefKeyValues (auto-generated, category: vfunc). Locate CEntitySystem::AddRefKeyValues in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_AddRefKeyValues, CEntitySystem::AddRefKeyValuesVotes: 0GitHub stars: 3
- Find CEntitySystem BuildResourceManifestForEntityAgent fallback for CEntitySystem_BuildResourceManifestForEntity (auto-generated, category: vfunc). Locate CEntitySystem::BuildResourceManifestForEntity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_BuildResourceManifestForEntity, CEntitySystem::BuildResourceManifestForEntityVotes: 0GitHub stars: 3
- Find CEntitySystem ClearEntityDatabaseAgent fallback for CEntitySystem_ClearEntityDatabase (auto-generated, category: vfunc). Locate CEntitySystem::ClearEntityDatabase in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_ClearEntityDatabase, CEntitySystem::ClearEntityDatabaseVotes: 0GitHub stars: 3
- Find CEntitySystem CreateEntityAgent fallback for CEntitySystem_CreateEntity (auto-generated, category: func). Locate CEntitySystem::CreateEntity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_CreateEntity, CEntitySystem::CreateEntityVotes: 0GitHub stars: 3
- Find CEntitySystem CreateEntityByNameAgent fallback for CEntitySystem_CreateEntityByName (auto-generated, category: func). Locate CEntitySystem::CreateEntityByName in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_CreateEntityByName, CEntitySystem::CreateEntityByNameVotes: 0GitHub stars: 3
- Find CEntitySystem CreateEntitySystemAgent fallback for CEntitySystem_CreateEntitySystem (auto-generated, category: func). Locate CEntitySystem_CreateEntitySystem in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_CreateEntitySystem, CEntitySystem_CreateEntitySystemVotes: 0GitHub stars: 3
- Find CEntitySystem DestroyEntity DecompilesAgent fallback for CEntitySystem_DestroyEntity-decompiles (auto-generated, category: func). Locate CEntitySystem::DestroyEntity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_DestroyEntity-decompiles, CEntitySystem::DestroyEntityVotes: 0GitHub stars: 3
- Find CEntitySystem DestroyEntityImmediate DecompilesAgent fallback for CEntitySystem_DestroyEntityImmediate-decompiles (auto-generated, category: func). Locate CEntitySystem::DestroyEntityImmediate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_DestroyEntityImmediate-decompiles, CEntitySystem::DestroyEntityImmediateVotes: 0GitHub stars: 3
- Find CEntitySystem DoConstructEntityAgent fallback for CEntitySystem_DoConstructEntity (auto-generated, category: func). Locate CEntitySystem::DoConstructEntity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_DoConstructEntity, CEntitySystem::DoConstructEntityVotes: 0GitHub stars: 3
- Find CEntitySystem ExecuteQueuedCreation DecompilesAgent fallback for CEntitySystem_ExecuteQueuedCreation-decompiles (auto-generated, category: func). Locate CEntitySystem::ExecuteQueuedCreation in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_ExecuteQueuedCreation-decompiles, CEntitySystem::ExecuteQueuedCreationVotes: 0GitHub stars: 3
- Find CEntitySystem ExecuteQueuedDeletionAgent fallback for CEntitySystem_ExecuteQueuedDeletion (auto-generated, category: func). Locate CEntitySystem::ExecuteQueuedDeletion in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_ExecuteQueuedDeletion, CEntitySystem::ExecuteQueuedDeletionVotes: 0GitHub stars: 3
- Find CEntitySystem ExecuteQueuedPostDataUpdateAndActivates DecompilesAgent fallback for CEntitySystem_ExecuteQueuedPostDataUpdateAndActivates-decompiles (auto-generated, category: func). Locate CEntitySystem::ExecuteQueuedPostDataUpdateAndActivates in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_ExecuteQueuedPostDataUpdateAndActivates-decompiles, CEntitySystem::ExecuteQueuedPostDataUpdateAndAc...Votes: 0GitHub stars: 3
- Find CEntitySystem FindComponentTypeByNameAgent fallback for CEntitySystem_FindComponentTypeByName (auto-generated, category: func). Locate CEntitySystem::FindComponentTypeByName in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_FindComponentTypeByName, CEntitySystem::FindComponentTypeByNameVotes: 0GitHub stars: 3
- Find CEntitySystem ForceSetInPVSCallsIntoQueue DecompilesAgent fallback for CEntitySystem_ForceSetInPVSCallsIntoQueue-decompiles (auto-generated, category: func). Locate CEntitySystem::ForceSetInPVSCallsIntoQueue in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_ForceSetInPVSCallsIntoQueue-decompiles, CEntitySystem::ForceSetInPVSCallsIntoQueueVotes: 0GitHub stars: 3
- Find CEntitySystem ForceSetInPVSCallsIntoQueueAgent fallback for CEntitySystem_ForceSetInPVSCallsIntoQueue (auto-generated, category: func). Locate CEntitySystem::ForceSetInPVSCallsIntoQueue in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_ForceSetInPVSCallsIntoQueue, CEntitySystem::ForceSetInPVSCallsIntoQueueVotes: 0GitHub stars: 3
- Find CEntitySystem HelperExecuteQueuedSpawnAgent fallback for CEntitySystem_HelperExecuteQueuedSpawn (auto-generated, category: func). Locate CEntitySystem::HelperExecuteQueuedSpawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_HelperExecuteQueuedSpawn, CEntitySystem::HelperExecuteQueuedSpawnVotes: 0GitHub stars: 3
- Find CEntitySystem Init DecompilesFinal-guarantee fallback for the find-CEntitySystem_Init-decompiles preprocessor. Recovers the struct members, indirect virtual-function offsets, and de-inlined helpers that CEntitySystem::Init sets up, by decompiling CEntitySystem_Init in CS2 server.dll / libserver.so and following de-inlined callees when a target is no longer accessed directly. Use this skill when the deterministic/LLM preprocessor (ida_preprocessor_scripts/find-CEntitySystem_Init-decompiles.py) could not resolve every targ...Votes: 0GitHub stars: 3
- Find CEntitySystem InitAgent fallback for CEntitySystem_Init (auto-generated, category: func). Locate CEntitySystem::Init in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_Init, CEntitySystem::InitVotes: 0GitHub stars: 3