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Claude Skills by nota-america
github.com/nota-america1,679 skills4 installs2,242 views
- Dither BackgroundCreate a dark monochrome procedural background with enlarged square pixels and visible Bayer-style ordered dithering. Use when a page needs an atmospheric near-black dither field, broad organic waves or cloud masses, and restrained gray-white highlights behind framed UI, hero content, or data overlays.Votes: 0GitHub stars: 63
- Dither Laser Dark ModeCreate a dark premium design system that combines near-black surfaces, subtle ordered-dither texture, and a thin accent-colored laser atmosphere.Votes: 0GitHub stars: 63
- Documentary Brutalist AgencyCreate or redesign creative agency, production studio, architecture, culture, and portfolio websites with billboard typography, hard black-and-white chapters, exposed grids, documentary imagery, irregular collages, restrained parallax, brutalist navigation, and accessible FAQ controls.Votes: 0GitHub stars: 63
- Editorial Portfolio ChaptersCreate or redesign creative-studio, agency, photographer, artist, and portfolio websites where project work leads the story. Use for dark editorial shells, full-bleed campaign media, color-coded case-study chapters, oversized service typography, restrained project reveals, and a decisive contact finale.Votes: 0GitHub stars: 63
- Editorial Service BookingCreate or redesign appointment-based service websites for salons, barbers, spas, wellness studios, clinics, and hospitality brands. Use for warm editorial layouts, serif-led identity, documentary portrait crops, calm treatment selectors, location-aware booking, and operational states that remain elegant and trustworthy.Votes: 0GitHub stars: 63
- Editorial TechBlend editorial magazine composition with precision product-tech detailing using asymmetrical grids, cinematic media bands, mono utility labels, and restrained accent color.Votes: 0GitHub stars: 63
- Falling LeavesBuild falling leaves that read as leaves, with each one tumbling on its own axis so it presents a face, thins to an edge, and opens out again, and with its sideways slip driven by that same tumble. Covers the 2-D canvas build and the instanced-3-D variant, where leaves are recycled from, density-versus-count maths, depth layering, colour under a tone-mapped composite, reduced motion, and visibility pausing. Use for autumn maple, sakura petals, blossom, ash, snowfall shapes, or any drifting fo...Votes: 0GitHub stars: 63
- Framed Grid LayoutCreate minimal framed grid layouts with thin visible boundary lines, L-shaped corner brackets, subtle diagonal line texture, and strict section alignment. Use when asked for clean, neutral, precise, structured, editorial, technical, or guide-border web layouts.Votes: 0GitHub stars: 63
- Framed Tech Dark Border GradientCreate a framed dark technical design system with border-gradient shells, asymmetrical grid panels, mono utility labeling, and restrained monochrome atmosphere.Votes: 0GitHub stars: 63
- Funky Purple Container TechCreate a dark container-led technical design system with fuchsia-purple accents, layered rounded shells, crisp frame lines, and playful futuristic focal objects.Votes: 0GitHub stars: 63
- Glass Dark Mode ClockCreate a dark glass design system with frosted shells, soft beam grids, circular clock-like calibration dials, and precise sci-fi instrument framing.Votes: 0GitHub stars: 63
- Glass Dark UiBuild dark-mode glassmorphism interfaces with readable contrast, frosted surfaces, and gradient borders using a pseudo-element mask. Use when asked for glass cards, frosted dark hero sections, blur panels, or dark UI systems with gradient/glow borders.Votes: 0GitHub stars: 63
- Globe GlUse when implementing globe.gl (Globe.GL) for 3D globe data visualization with WebGL/ThreeJS, including setup, data layers (points, arcs, polygons, labels), and integration patterns in plain HTML or React.Votes: 0GitHub stars: 63
- Globe ParticlesCreate a globe-like 3D particle visualization with a dense luminous spherical core and thinner orbital ring or flattened disc. Use when a design needs a premium planetary, orbital, synthesized data-globe effect rendered with real WebGL/Three.js particles, not generic starfields or full page layout changes.Votes: 0GitHub stars: 63
- Gooey Blob SystemCreate a gooey blob system using SVG filters where multiple shapes merge into a single fluid form. Use overlapping circles combined with a Gaussian blur and color matrix filter to produce a continuous, organic mass. The forms should visually fuse and separate based on proximity. Focus on filter-driven merging (blur + threshold effect), soft organic boundaries with no hard edges, multiple independent shapes behaving as one system, and smooth continuous motion that feels fluid and cohesive.Votes: 0GitHub stars: 63
- Gsap Scrolltrigger StorytellingBuild cinematic sticky product storytelling with GSAP ScrollTrigger, progressive UI reveals, scroll-synced animation, smooth interpolation, and immersive section transitions.Votes: 0GitHub stars: 63
- GsapUse when you need to add or debug professional web animations with GSAP (timelines, ScrollTrigger, stagger, transforms) in HTML/CSS/JS/React. Includes patterns for smooth motion, performance, and common pitfalls.Votes: 0GitHub stars: 63
- High Contrast Skeuomorphic CleanCreate a high-contrast clean skeuomorphic design system with molded dark surfaces, crisp light separation, tactile inset depth, and restrained signal accents.Votes: 0GitHub stars: 63
- Image First Grid LayoutCreate an image-led grid design system with full-bleed photography, structural guide lines, anchored content blocks, and restrained technical overlays.Votes: 0GitHub stars: 63
- Light Mode Paper TechnicalCreate a light-mode technical design system with warm paper surfaces, dark outer framing, subtle diagonal texture, precise bracketed geometry, and restrained accent signals.Votes: 0GitHub stars: 63
- Liquid Metal BorderAdd and tune animated liquid-metal WebGL borders with the React `metal-fx` package. Use when buttons, icon controls, chips, tabs, cards, or selected surfaces need a metallic active, selected, hover, focus, or premium border; when implementing the MetalFx component from metal.jakubantalik.com; or when troubleshooting its presets, themes, strength, glow, reflections, sizing, radius, animation, accessibility, SSR, or performance.Votes: 0GitHub stars: 63
- Marquee LoopApply seamless infinite marquee loops using duplicated items.Votes: 0GitHub stars: 63
- Masked RevealCreate masked staggered word reveals on scroll with GSAP ScrollTrigger. Use when headings, hero copy, section titles, or editorial text should reveal word-by-word through an overflow mask as they enter the viewport.Votes: 0GitHub stars: 63
- MatterjsUse when implementing 2D physics interactions with Matter.js, including Engine/World setup, Render/Runner configuration, adding bodies and constraints, and scroll/interaction-friendly canvas scenes.Votes: 0GitHub stars: 63
- Mesh Gradient Dark Blue CleanCreate a futuristic, premium, clean dark-blue mesh-gradient design system across background rendering, hero shell, navigation, floating nodes, framed sections, CTAs, and motion. Use when the interface needs a near-black navy foundation, procedural blue mesh atmosphere, disciplined minimal structure, and infrastructural or planetary depth.Votes: 0GitHub stars: 63
- Nested Container Clean AgencyCreate a clean agency design system built from nested containers, with an outer editorial shell, inset dark feature blocks, rounded premium cards, and restrained accent color.Votes: 0GitHub stars: 63
- Nested Container FramesCreate a container-in-container layout system using nested frames. Use an outer centered container with visible vertical boundary lines and corner markers. Inside, place inner containers inset from the edges, each with its own background and rounded frame. Technique: outer container defines global bounds, inner containers use padding to create inset spacing, layered frames (border + background) to separate levels, and consistent spacing between outer frame and inner blocks.Votes: 0GitHub stars: 63
- Number DetailsAdd decorative 01, 02, 03 numeric detail markers.Votes: 0GitHub stars: 63
- Operational Enterprise AiCreate or redesign enterprise AI, automation, security, and operations product pages that explain system boundaries, approvals, auditability, exceptions, and rollback. Use for dark cinematic heroes, hairline grids, metric pauses, expandable solution rows, case-study evidence, security proof, and qualified demo or waitlist handoffs.Votes: 0GitHub stars: 63
- Orange Clean Paper SaasCreate a clean paper-toned SaaS design system with warm neutrals, orange accent signals, rounded premium forms, and polished product illustration surfaces.Votes: 0GitHub stars: 63
- Pointer Trail EmitterBuild a cursor trail whose spacing stays constant at any hand speed, by emitting motes per unit of distance travelled rather than on a timer, so a flick draws the same continuous ribbon as a crawl instead of breaking into scattered dots. Covers sub-segment placement, the ring-buffer ordering trap, the idle breath a distance emitter needs, anchoring the trail to the screen in a 3-D scene, scaling scatter against the plane it hangs on, coasting instead of stopping dead, touch and reduced-motion...Votes: 0GitHub stars: 63
- Pricing PageUse when designing or rewriting a high-converting SaaS pricing page (structure, plan design, copywriting, SEO/AEO, FAQs, layout patterns, experiments). Includes checklists, templates, and common pitfalls.Votes: 0GitHub stars: 63
- Product Proof SaasCreate or redesign SaaS and AI product landing pages where a real workflow, interface, or deterministic demo is the central proof. Use for pale atmospheric shells, product UI in the hero, prompt-to-output stories, audience tabs, compact feature modules, honest pricing comparisons, and FAQ handoffs.Votes: 0GitHub stars: 63
- Progressive BlurCreate a layered CSS progressive blur (top or bottom) using multiple backdrop-filter masks for depth and softness. Use when asked for “progressive blur”, “gradient blur overlay”, or stepped blur masks that fade from an edge of the viewport.Votes: 0GitHub stars: 63
- Reveal Hover EffectBuild cursor-following spotlight reveals that expose a second aligned image through a soft radial mask. Use for hover-to-color, before-and-after, x-ray, material, texture, product-detail, and illustrated hero effects where a desaturated or embossed base image should remain visible while another treatment follows an eased pointer.Votes: 0GitHub stars: 63
- Scroll Progress TimelineTurn any ordered process into a data-driven vertical or horizontal scroll story with a base line, progress fill, active step states, responsive collapse, semantic fallback, and reduced-motion behavior. Use for onboarding, checkout, roadmaps, recipes, case studies, service processes, histories, or narratives where progress through the sequence should become visible while scrolling.Votes: 0GitHub stars: 63
- Scroll Scrubbed Visual SequenceBuild reversible scroll-controlled visual transformations with a pinned or sticky stage, normalized progress, and video, image-sequence, canvas, SVG, or DOM renderers. Use for hero transformations, product assembly, interface state walkthroughs, object rotation, diagrams, or photo sequences that must move forward and backward with native scrolling.Votes: 0GitHub stars: 63
- Scroll Scrubbed Word RevealReveal marked-up text word by word as scroll progress advances, while preserving semantic inline links, emphasis, responsive line wrapping, and reduced-motion readability. Use for headlines, quotes, manifestos, product statements, onboarding messages, or editorial passages where scrolling should pace comprehension rather than simulate typing.Votes: 0GitHub stars: 63
- Shaders Cursor RipplesAdd cursor-following fluid WebGPU distortion over an existing image with the Shaders library's ImageTexture and CursorRipples components. Use when a hero, gallery, or media panel needs a water-ripple mouse effect; when replacing a drifting CSS spotlight or flashlight reveal; or when a prompt says to borrow only the shader interaction from a Shaders.com reference while preserving the current brand, image, copy, and layout.Votes: 0GitHub stars: 63
- Skeuomorphic UiCreate skeuomorphic web UI surfaces with layered gradients, stacked inner and outer shadows, reflective gradient borders, micro texture, and embossed text or icon details. Use when asked for pressed, carved, tactile, realistic, soft-plastic, soft-metal, or premium physical interface styling.Votes: 0GitHub stars: 63
- Solar Duotone BoldUse Iconify Solar Duotone Bold icon style.Votes: 0GitHub stars: 63
- Split Layout TechnicalCreate a technical split-screen design system with dual panels, fine frame lines, mono metadata, quiet editorial typography, and premium inset surfaces.Votes: 0GitHub stars: 63
- Staggered Word RevealCreate subtle editorial word-by-word text reveal animations where each word fades and rises into place once it enters the viewport. Use for premium portfolio headlines, hero copy, section intros, and short marketing text that needs a cinematic staggered reveal with IntersectionObserver or in-view detection.Votes: 0GitHub stars: 63
- TailwindcssUse when designing/implementing UI with Tailwind CSS (layout, typography, responsive, theming, component patterns). Includes quick recipes and conventions for clean, consistent web design.Votes: 0GitHub stars: 63
- Tech Green Dark Mode ModernCreate a modern dark-mode technical design system with matte-black surfaces, emerald signal accents, mono system labeling, framed dashboard cards, and restrained glow.Votes: 0GitHub stars: 63
- Technical Wireframe Info LayoutCreate a monochrome technical wireframe design system with exploded 3D structure, connector annotations, sparse information labels, and precise dark diagnostic framing.Votes: 0GitHub stars: 63
- Thinking OrbsAdd accessible animated AI loading and agent-status indicators with the React thinking-orbs library. Use when a chat, copilot, voice, search, generation, or tool-running interface needs a semantic working, searching, solving, listening, composing, or shaping state; when replacing a generic spinner with an AI activity orb; or when implementing the library's size, theme, speed, pause, reduced-motion, and canvas behavior.Votes: 0GitHub stars: 63
- Threejs LandscapeBuild a live Three.js landscape that stays quiet behind a subject — a noise heightfield on a polar grid so resolution follows the lens, ground coloured by slope and moisture rather than by texture, instanced GPU grass whose wind costs nothing on the CPU, scattered stones, a gradient sky dome, a star field you can actually see, and a time-of-day system that cross-fades instead of cutting. Use for hero backdrops, product stages, scroll worlds, or any scene where a building, object, or figure ha...Votes: 0GitHub stars: 63
- Threejs TowersGenerate architecture procedurally in Three.js and film it assembling — a small geometry vocabulary that builds pagodas, castles, domes and spires from parameters instead of mesh files, hip roofs with flying eaves driven by a single profile function, and a clipping-plane build animation where everything below a rising line is finished work and scaffolding stands above it. Use for construction studies, architectural title sequences, procedural landmarks, or any hero object that should build it...Votes: 0GitHub stars: 63
- Threejs WeatherPut weather into a Three.js scene that reads as weather — rain anchored inside the frustum, a storm that is the rain leaned on rather than a second system, lightning on its own light with thunder scheduled by distance, snow that blows up into blizzards and keeps settling until the ground goes white, wet ground with puddles and splashes, and looping ambience that has no seam. Use for scene atmosphere, seasonal states, hero backdrops, or any world where clear/rain/storm/snow needs to be a contr...Votes: 0GitHub stars: 63