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Claude Skills by SimHacker
github.com/SimHacker120 skills0 installs1 views
- SkillTwo-way bridge between The Sims 1 save files and MOOLLM charactersVotes: 0GitHub stars: 56
- Abstract> Ideas with faces, thoughts that speak, rooms with views.Votes: 0GitHub stars: 56
- AdventureRoom-based exploration with narrative evidence collectionVotes: 0GitHub stars: 56
- Animal> Species-appropriate behavior, not human projection.Votes: 0GitHub stars: 56
- ArtifactoryThe Engine of Creation — a general-purpose constructor that reads, writes, edits, destroys, and persists artifacts across the filesystem and git.Votes: 0GitHub stars: 56
- BiomeMother skill for platform-descriptor sister skills. Defines what a BIOME is — a bounded region of an ecosystem (coexisting, exchanging, never isolated) for one platform you operate — and what files, subdirectories, and cross-biome bridges every daughter biome inherits.Votes: 0GitHub stars: 56
- BootstrapWake up, orient, and warm the context with foundational MOOLLM knowledgeVotes: 0GitHub stars: 56
- BuffTemporary effects system — curses are just shitty buffsVotes: 0GitHub stars: 56
- CardPortable tokens of capability, identity, and accessVotes: 0GitHub stars: 56
- CauldronTwo-phase discipline for large cross-cutting technical plans. This file documents the full CAULDRON protocol: when to invoke, how each K-line works, how cauldron composes with the rest of MOOLLM, and a full worked walkthrough against the first real-world instance. **Classification: meta-orchestrator.** Cauldron is not a leaf skill — it sequences K-lines, iterates within them (SCRY loops, STIR turns, TASTE/STIR ping-pong), conditionally branches on state signals, composes sub-skill outputs int...Votes: 0GitHub stars: 56
- Change NameChange a name, email address, phone number, handle, or any identifying string across the artifacts where it lives — starting with surgical, provenance-disciplined PDF editing: scan the file, describe what's found, discuss the changes, perform and verify them. Originals preserved, every change disclosed, institutional corrections pursued in parallel.Votes: 0GitHub stars: 56
- CharacterCore patterns for all characters — home, location, relationships, inventoryVotes: 0GitHub stars: 56
- Code ReviewSystematic code analysis with evidence collectionVotes: 0GitHub stars: 56
- Content Rescue> Rescue your content from enshittified platforms. Own it as clean, git-committed, > universal Markdown + local assets you control and republish. > > Part of MOOLLM. Glance: `GLANCE.yml` · Interface: `CARD.yml` · Scripts: `scripts/`Votes: 0GitHub stars: 56
- Copy ThatTransmission hygiene for content leaving the chat. Anything the human will copy out — posts, comments, emails, commit messages — ships inside a fenced code block, pre-formatted for the destination venue's rules (via formats/ plugins), with out-of-band notes strictly outside the fence. Use whenever drafting content for another platform, when a destination venue is named, or when a paste came out garbled.Votes: 0GitHub stars: 56
- Cursor Mirror> *"You can't think about thinking without thinking about thinking about something."* > — Seymour Papert, *Mindstorms* This skill enables **meta-cognition** — the ability to observe your own reasoning processes. By analyzing chat transcripts, tool calls, thinking blocks, and context assembly, you can: 1. **Understand boot sequences** — Trace exactly what happens when MOOLLM initializes 2. **Optimize context assembly** — See what files, code, and context Cursor gathers 3. **Debug agent behavio...Votes: 0GitHub stars: 56
- DatasetteDatasette — serve SQLite over HTTP with metadata YAML, JSON API, plugins; MOOLLM path from cursor-mirror export.Votes: 0GitHub stars: 56
- DebuggingSystematic bug investigation with hypothesis trackingVotes: 0GitHub stars: 56
- Design SenseAmbient design skill socket — the working designer's head. Always-on perceptual and attention constraints (lenses like Fitts' law and foveation), process constraints (methods like design-by-accretion and tuned-emergence), and borrowable designer heads (masters), organized as plugin registries. Covers user interface, interactivity, game design (especially simulation games), and software design. Never dictates visual styling. Use when designing or critiquing any interactive surface, pacing desi...Votes: 0GitHub stars: 56
- DogCanine interactions, loyalty mechanics, and pack dynamicsVotes: 0GitHub stars: 56
- EmacsGNU Emacs as a stateful Lisp machine for agents — daemon, moo-* protocol, emacs.py router, emacs:// URLs, spoken grammar, play-learn-lift.Votes: 0GitHub stars: 56
- EvaluatorIndependent assessment without debate context — adversarial loop prevents gamingVotes: 0GitHub stars: 56
- Example Curator``` CURATE <path> [--mode interactive|autonomous|advisory] ```Votes: 0GitHub stars: 56
- ExitNavigation links between rooms — the edges of the memory palaceVotes: 0GitHub stars: 56
- ExperimentRun parameterized character simulations with structured output and evaluation.Votes: 0GitHub stars: 56
- Fictional> They exist because imagination allows it.Votes: 0GitHub stars: 56
- File System ObjectThe grammar rules that make MOOLLM's file system object-oriented. Plural directory names declare element type; UPPERCASE marker files declare interface exports (COM-style, minus the UUIDs); directories are implementation classes exporting every interface whose marker file sits at their root.Votes: 0GitHub stars: 56
- Format DesignHow to design formats that succeed — simplicity, community, timingVotes: 0GitHub stars: 56
- Github> Talk is cheap. Show me the code.Votes: 0GitHub stars: 56
- Groceries> "Tea. Earl Grey. Hot. And add milk to the replicator queue." Dutch supermarket integration with smart shopping automation. Sister scripts for Albert Heijn API, meal planning, and list management.Votes: 0GitHub stars: 56
- Historical> They lived. They're gone. We cannot ask permission.Votes: 0GitHub stars: 56
- IncarnationFull character autonomy across all layers of existenceVotes: 0GitHub stars: 56
- K LinesProtocol names ARE K-lines.Votes: 0GitHub stars: 56
- Knowledge FramesMinsky frames, Drescher schemas, interchange registry, and MOOLLM K-lines — distinct layers.Votes: 0GitHub stars: 56
- Lighthouse LogGit as the shared log of a crew that keeps watches — members who hand off a life, a project, or a context window without sharing memory. House layout, log law, handoff capsules, and a five-command git curriculum taught as a memory practice.Votes: 0GitHub stars: 56
- Manufacturing IntelligenceThe slogan unpacked — seven readings of 'Manufacturing Intelligence'Votes: 0GitHub stars: 56
- MapboxRoute Mapbox work to the twenty official Mapbox Agent Skills instead of restating them, and own what they cannot know — key locations, measured token-restriction behaviour, and the choice between CLI, REST, MCP and SDK. Use when working with maps, tokens, geocoding, routing, styles, or tiles.Votes: 0GitHub stars: 56
- MarkdownPlain text formatting that's readable raw AND renderedVotes: 0GitHub stars: 56
- Micropolis> **Status: DESIGNING** > > *"The filesystem is the city. Git is the multiverse."*Votes: 0GitHub stars: 56
- Mind MirrorPersonality modeling system based on Timothy Leary's 1985 software + The Sims traitsVotes: 0GitHub stars: 56
- MindResident agency inside a soul — well, cup, or organelleVotes: 0GitHub stars: 56
- MooThe moo skill is the implementation of the moo CLI. Moocroworld is the skill that defines the model (branches as actors, moorls, crows); moo is the engine that runs the commands. - **REPOS.yml**: Resolved from moocroworld (skills/moocroworld/REPOS.yml or MOO_REPOS_FILE). Moo does not ship its own REPOS.yml. - **Ephemeral cache**: `.moollm/skills/moo/cache/` — file cache (per repo/branch/path), persisted to disk, loaded on first use, saved at exit. Clear that directory to reset cache. - **Entr...Votes: 0GitHub stars: 56
- Mooco MirrorParallel introspection for MOOCO sessions and cross-orchestrator comparisonVotes: 0GitHub stars: 56
- MoocoCustom orchestrator design notes and skill interface expectationsVotes: 0GitHub stars: 56
- MoocroworldEach branch is an actor. Crows fly between them. A moocroworld is a typed object stored as an orphan git branch.Votes: 0GitHub stars: 56
- MountSkill mounting — modify character and room behavior through overlayVotes: 0GitHub stars: 56
- Multi PresenceSame card active in multiple rooms simultaneouslyVotes: 0GitHub stars: 56
- Mythic> The old stories still have power.Votes: 0GitHub stars: 56
- NamingBig-endian file naming as semantic bindingVotes: 0GitHub stars: 56
- NeedsDynamic motivations (Sims-style) — needs fluctuate and drive behaviorVotes: 0GitHub stars: 56