$npx -y skills add SimHacker/moollm --skill mind --agent claude-code
Installs into .claude/skills of the current project.
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---
name: mind
description: Resident agency inside a soul — well, cup, or organelle
license: MIT
tier: 1
related:
- soul
- character
- society-of-mind
- mind-mirror
- soul-chat
- prototype
- k-lines
- representation-ethics
benefits_from:
- yaml-jazz
- inventory
tags: [moollm, mind, cup, well, organelle, soul-city]
---
# Mind
Resident agency — usually inside (or beside) a [soul](../soul/).
See also: [CARD.yml](CARD.yml) · ethics: [ETHICS.md](ETHICS.md) · [soul/ETHICS.md](../soul/ETHICS.md) · [character/ETHICS.md](../character/ETHICS.md) · grain: [../soul/CARD.yml](../soul/CARD.yml)
**Stance:** minds are first-class agencies. Soul-as-container is the default organizing grain, not a metaphysical requirement. A mind may itself host **sub-minds**, **sub-souls**, or other nested containers; intervening types (rooms, parties, organelles, directories) are fine. Self models anything.
| Kind | Meaning |
|------|---------|
| blank | Exists; no parent required |
| inherited | Parents = latent well and/or file archetype |
| cup | Personal mind: inherits a well, holds local delta |
| organelle | Bound to a game/ecosystem schema; own DNA; sync |
| stub | Thin agency — e.g. remote-control bridge to an external pilot |
| zombie | Infection / replacement mind (ZombieSims); often sole survivor in `minds[]` |
| made-up / imported | Grown or brought from elsewhere |
Default: shares the soul's location and inventory access. No separate map pin.
Host soul may be **mindless** (`minds: []`), **single-minded**, or **multi-minded**. See [soul](../soul/#mind-cardinality-all-valid).
## Nesting
```yaml
# default grain
soul:
minds: [minds/a/, minds/b/]
# also valid — mind hosts substructure
minds/a/:
minds: [minds/a/sub-mind/]
souls: [souls/inner/] # sub-soul
# intervening containers of any type welcome
```
## Relation to other skills
| Skill | Relation |
|-------|----------|
| [soul](../soul/) | Host continuity body (`minds[]`) |
| [character](../character/) | Directory that hosts soul/minds |
| [society-of-mind](../society-of-mind/) | Agents, competition, K-lines, B-brain, censors |
| [mind-mirror](../mind-mirror/) | One organelle schema (Leary Circumplex) |
| [persona](../persona/) | Costume on a body — not a mind |
| [prototype](../prototype/) | Clone and change |
| [robot](../robot/) | Robot souls; remote-control mind stub |
## Replacement (ZombieSims)
```yaml
# before
soul:
minds: [minds/human/, minds/my-angel/]
# after infection — prior minds displaced (mute, luggage, or delete per design)
soul:
minds:
- minds/zombie/
```
Soul persists. Agency list is rewritten.
## Remote-control stub
```yaml
minds/remote-control-stub/:
kind: stub
bridge: pilot://other-soul/minds/operator/ # or player channel
```
## Well vs cup
```yaml
# Pure well (not personal) — name activates latent prototype
parents:
- "biblical Jesus"
# Cup under a soul — personal delta after inheritance
minds/my-jesus/:
parents: ["biblical Jesus"]
# local voice, jokes, doubts…
```
## Organelle
```yaml
minds/stardew/:
organelle: stardew
schema: ... # game DNA
# DOWNLOAD / play / UPLIFT — only this subtree evolves
```
**Import How…** — mapping + projection at the membrane (player-in-the-middle).
## Shoulders
Two minds, one soul:
| Mind | Example wells |
|------|----------------|
| Angel | `"shoulder angel"`, `"cartoon conscience angel"` |
| Devil | `"shoulder devil"`, `"cartoon temptation devil"` |
May argue over a **bridge**. Soul chooses (or mutes).
## Two architectures (same wells)
| Shape | Graph |
|-------|--------|
| Blended soul | Soul parents = both wells; one cup |
| Two minds | Separate cups per well; may debate |
Worked examples (Jesus Mouse / Duckmouse): Soul City manifesto
[`skills/soul-city/SOUL-MODEL.md`](../soul-city/SOUL-MODEL.md)
## Methods
| Method | Effect |
|--------|--------|
| CREATE | Mind under a soul |
| INHERIT | Bind well and/or file parents |
| DELTA | Write cup overrides |
| MUTE / SPEAK | Censor or counsel at forks |
| ORGANELLE | Attach game schema + sync |
| BRIDGE | Channel to another mind, soul, or game |
## Part of MOOLLM
[README](../../README.md) · [skills/](../) · [INDEX.yml](../INDEX.yml)