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Design & UX
UI, UX, design systems, accessibility, visual design, and frontend polish
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Showing 49–72 of 7,235 skills
- 3d Paper MaterialBuild a paper sheet in Three.js that reads as paper up close — washi, cotton rag or kraft with baked fibre and tooth relief, laid and chain lines, a torn deckle edge with frayed fibres, four-layer thickness, a rolled corner and crease, ink that wicks along the fibres, toasted aged edges, contact shadows and back-lit translucency. Use for a hung sheet, scroll, page, label, shoji pane or card that must survive a macro close-up, or when paper looks like a flat white plane, has ruler-straight edg...Votes: 0GitHub stars: 11
- 3d Orbit Inspect DemoMake a 3D object lean around on hover and open a full inspect view on click. Hover is a damped, bounded camera lean; click lifts the piece off its bench into the hand, where you drag to turn it, coast, dolly with wheel or pinch, and put it back with Esc, click-away or a Close button. Use for product, object, joinery and portfolio pieces in Three.js where a hover orbit and click-to-full-view must not fight each other; use webgl-3d-object for a floating hero mesh with no inspect mode, and 3d-vi...Votes: 0GitHub stars: 11
- 3d Metal MaterialBuild hyperrealistic PBR metal in Three.js: steel, brass, gold, copper and iron as true conductors (metalness 1, measured F0 tint, no albedo) with roughness-varied finishes (polished, brushed anisotropic, aged with patina and worn edges) lit by a dark HDR studio of real bright window cards prefiltered with PMREM. Use when metal looks like grey plastic, a dull blur, or a black hole; when blades, tools, rings, ingots, hardware or product metal need reflections with edges and structure; or when ...Votes: 0GitHub stars: 11
- 3d High Resolution TexturesBuild sharp, physically coherent high-resolution materials for 3D rendering with appropriate PBR maps, texel density, UV direction, mipmaps, anisotropic filtering, and progressive asset delivery. Use for detailed wood, stone, fabric, foliage, and architectural close-ups without excessive download or GPU memory costs.Votes: 0GitHub stars: 11
- 3d High Poly ModelsCreate or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading. Use when a user requests high polygon counts, ultra-realistic models, detailed architectural assets, or removal of visibly faceted geometry.Votes: 0GitHub stars: 11
- 3d Four SeasonsAdd coordinated spring, summer, fall, and winter states to a 3D scene, blending foliage, sunlight, sky, ground materials, snow, and particles without rebuilding the world. Use for seasonal controls, architectural walkthroughs, and outdoor scenes with four-season transitions.Votes: 0GitHub stars: 11
- 3d Falling LeavesBuild recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling. Use for 3D autumn leaves or drifting foliage in Three.js and similar scenes; use falling-leaves for a 2D canvas overlay.Votes: 0GitHub stars: 11
- 3d Cloth MaterialBuild convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture, hems with thickness, stitches, seams, frayed edges, fold occlusion, dye and wear variation, and light passing through thin fabric. Use for linen, silk, wool, canvas, curtains, banners, cloaks, tablecloths, tapestries or any 3D drape that currently looks like a plastic sheet, a stretched texture, or a flat coloured plane.Votes: 0GitHub stars: 11
- Upstream艺术与视频动画:拆解复刻动画;代码画35种艺术风格并让画活;9种解说动画语法,8种可按口播参数渲片段;含口播整片参考代码及框景检查;人用AI生帧。Votes: 0GitHub stars: 11
- Vawe ReferenceMatch a reference film with a vawe page: bin/vawe spec writes SPEC.md frame by frame, every line is marked KEEP or CHANGE, the page is rebuilt light first, then bin/vawe critique --ref loops until the match passes. Load when a reference mp4 must be matched, not merely echoed.Votes: 0GitHub stars: 4
- Vawe PageAuthor a vawe page film: one films/<name>/page.html the renderer seeks frame by frame. Load before writing or editing any page.html: audio tags, the spring helpers, and the page-code mistakes a first draft makes. The page contract itself is in AGENTS.md.Votes: 0GitHub stars: 4
- Vawe CritiqueLook at a rendered page film and say what is wrong, as a fresh session that did not write it: the phone, strip and loop views, bin/vawe critique, page-check, the default-reject judge that names shot, frame and fix, the top five, and re-rendering only the affected seconds. Load after any draft render, before any fix.Votes: 0GitHub stars: 4
- Vawe BriefTurn a film request into films/<name>/brief.md: ask the person for the details that make a good film (subject, message, what to show, look), then write the brief in the measured anatomy and name the first draft command. Load when a person asks for a film and no brief.md exists yet.Votes: 0GitHub stars: 4
- ImpeccableUse when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing,...Votes: 0GitHub stars: 4
- SpreadsheetUse this skill when importing Excel, CSV, or pasted rows with nuxt-ui-tools as a package consumer. Covers defineSpreadsheetSchema (typed context, chained text/number/date/boolean/select columns, columns depending on the columns above (options, defaults, rules per row), groups and dynamic groups built from the context, exact matching, option sources shared with forms, unknown-value policies, rules and levels, validate, row identity with duplicates and stored records, output), useSpreadsheetImp...Votes: 0GitHub stars: 2
- Wireframe SpecSpecify wireframe layouts with content priority, component placement, and annotation.Votes: 0GitHub stars: 158
- Web Design GuidelinesReview UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".Votes: 0GitHub stars: 158
- Von Restorff EffectApply the Von Restorff Effect to make the most important element distinctly different from its surroundings.Votes: 0GitHub stars: 158
- Visual HierarchyEstablish clear visual hierarchy through size, weight, color, spacing, and positioning.Votes: 0GitHub stars: 158
- Ux WritingWrite effective UI copy including microcopy, error messages, empty states, and CTAs.Votes: 0GitHub stars: 158
- Usability Test PlanDesign a usability test plan with tasks, success metrics, participant criteria, and facilitation guide. Use when planning moderated or unmoderated usability testing sessions.Votes: 0GitHub stars: 158
- Ui StylingCreate beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs. Use when building user interfaces, implementing design systems, creating responsive layouts, adding accessible components (dialogs, dropdowns, forms, tables), customizing themes and colors, implementing dark mode, generating visual designs and posters, or establishing consistent styling patterns across applications.Votes: 0GitHub stars: 158
- Typography ScaleCreate a modular typography scale with size, weight, and line-height relationships.Votes: 0GitHub stars: 158
- Theming SystemDesign a theming architecture that supports brand variants, dark mode, and high-contrast modes with token mapping.Votes: 0GitHub stars: 158