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Design & UX
UI, UX, design systems, accessibility, visual design, and frontend polish
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Showing 73–96 of 7,235 skills
- Spacing SystemCreate a consistent spacing system based on a base unit with contextual application rules.Votes: 0GitHub stars: 158
- Search UxDesign search experiences that help users find what they need, recover from failure, and refine results.Votes: 0GitHub stars: 158
- Responsive DesignDesign adaptive layouts and interactions that work across all screen sizes and input methods.Votes: 0GitHub stars: 158
- Readable MeasureSet optimal line lengths for readability across typography scales and responsive layouts.Votes: 0GitHub stars: 158
- Pattern LibraryStructure a pattern library entry with problem context, solution pattern, usage examples, and related patterns.Votes: 0GitHub stars: 158
- Orphan Pages Internal Linking OpportunitiesAudit any domain for orphan blog pages, map internal links across all blog posts, generate keyword-backed interlinking briefs via DataForSEO, and produce a self-contained downloadable HTML report. Invoke with the target domain as the argument.Votes: 0GitHub stars: 158
- Naming ConventionEstablish a naming convention system for design elements, components, and tokens with clear rules and examples.Votes: 0GitHub stars: 158
- Motion SystemDefine a motion system with duration tokens, easing vocabulary, and reduced-motion handling for consistent animation across a product.Votes: 0GitHub stars: 158
- Millers LawApply Miller's Law — chunk information into groups of ~4 to work within working memory limits.Votes: 0GitHub stars: 158
- Micro Interaction SpecSpecify micro-interactions with trigger, rules, feedback, and loop/mode definitions.Votes: 0GitHub stars: 158
- Localization DesignDesign interfaces that adapt gracefully to multiple languages, writing directions, and cultural contexts.Votes: 0GitHub stars: 158
- Loading StatesDesign loading, skeleton, and progressive content reveal patterns.Votes: 0GitHub stars: 158
- Law Of ProximityApply the Law of Proximity to group related elements through spatial relationships.Votes: 0GitHub stars: 158
- Law Of Common RegionApply the Law of Common Region to group elements using containers, backgrounds, and boundaries.Votes: 0GitHub stars: 158
- Journey MapCreate an end-to-end user journey map with stages, touchpoints, emotions, pain points, and opportunity areas. Use when mapping the full user experience for a product, feature, or service.Votes: 0GitHub stars: 158
- Interfaces That FeelApply an emotional resonance lens to any UI. Use when a design is technically correct but flat — to identify what's missing and prescribe specific changes at the copy, motion, and interaction layer.Votes: 0GitHub stars: 158
- Icon SystemCreate an icon system specification covering grid, sizing, naming, categories, and implementation guidance.Votes: 0GitHub stars: 158
- Handoff SpecCreate developer handoff specifications with measurements, behaviors, assets, and edge cases.Votes: 0GitHub stars: 158
- Gesture PatternsDesign gesture-based interactions for touch and pointer devices.Votes: 0GitHub stars: 158
- Form DesignDesign forms that minimize friction, prevent errors, and guide users to successful completion.Votes: 0GitHub stars: 158
- Fitts LawApply Fitts's Law to size and position interactive targets for fast, accurate interaction.Votes: 0GitHub stars: 158
- Feedback PatternsDesign system feedback for user actions including confirmations, status updates, and notifications.Votes: 0GitHub stars: 158
- Experience MapCreate a holistic experience map showing the full ecosystem of user touchpoints, channels, and relationships.Votes: 0GitHub stars: 158
- Empathy MapBuild a 4-quadrant empathy map (Says, Thinks, Does, Feels) to synthesize user research into actionable insights. Use when you need to quickly capture and share user understanding across the team.Votes: 0GitHub stars: 158