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Camera Cinematography
ASecurityCinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.
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- Added September 24, 2026
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[](https://www.skillsdirectory.com/skills/furkantokkan-camera-cinematography)---
name: camera-cinematography
model: opus
effort: high
description: Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.
license: MIT
metadata:
author: https://github.com/arjun988
version: "1.0.0"
domain: blender
role: specialist
triggers: camera, cinematography, lens, framing, composition, shot, dolly, orbit, focal length, depth of field, camera animation
related-skills: rendering, lighting, animation, compositing, lookdev
---
# Camera Cinematography
Intentional framing. Lens language. Motivated camera moves. Shot-ready cameras.
## When to Use
- Cinematic stills and turntables with purpose
- Animated camera moves (dolly, crane, orbit, handheld)
- Matching reference camera / lens feel
- Shot layout for lookdev and portfolio
## Workflow
```
Shot intent → Camera + target empty → Lens/FOV → Composition
→ Focus/DoF → Move (if animated) → Viewport check → Render/comp
```
## Naming
- `CAM_[Shot]_[Angle]`
- `EMPTY_CamTarget_[Shot]`
- Collection: `COL_Cameras`
## Lens Guide
| Feel | Focal (FF equiv) | Notes |
|------|------------------|-------|
| Wide establishing | 18–28mm | Distortion; watch edges |
| Story / product | 35–50mm | Natural |
| Portrait / hero | 85–135mm | Compression |
| Tele drama | 150mm+ | Flat space |
Sensor fit and resolution affect FOV — set camera sensor intentionally.
## Composition Checklist
- [ ] Subject readable in silhouette
- [ ] Headroom / lead room intentional
- [ ] Horizon level (unless motivated)
- [ ] Foreground / mid / background depth
- [ ] Avoid tangent mergers on edges
## Camera Animation
| Move | Use |
|------|-----|
| Orbit | Product / character showcase |
| Dolly in | Reveal / tension |
| Crane | Scale / establishing |
| Handheld noise | Documentary / horror unease |
| Locked off | Archviz / product purity |
Animate camera + target empties; prefer slow ease-in/out.
## DoF
- Focus on primary subject empty
- F-stop for style: shallow for hero, deeper for environments
- Preview in Eevee; final in Cycles if needed
## Constraints
### MUST DO
- Name cameras and targets
- Match aspect ratio to delivery
- Check framing at start, mid, end of moves
### MUST NOT DO
- Default 50mm for every shot without intent
- Animate FOV wildly unless motivated
- Crop critical silhouette out of frame
## Reference Guide
| Topic | Reference | Load When |
|-------|-----------|----------|
| Lens And Composition | `references/lens-and-composition.md` | When needed |
| Camera Move Library | `references/camera-move-library.md` | When needed |
| Dof Guide | `references/dof-guide.md` | When needed |
Files in this skill
- SKILL.md
- references/camera-move-library.md
- references/dof-guide.md
- references/lens-and-composition.md
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