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Scoring
ASecurityMotto: Style counts. Context matters. Story trumps numbers.
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- Added October 6, 2026
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[](https://www.skillsdirectory.com/skills/simhacker-scoring)---
name: scoring
description: "Motto: Style counts. Context matters. Story trumps numbers."
license: MIT
tier: 1
allowed-tools:
- read_file
- write_file
related: [probability, reward, economy, rubric]
tags: [moollm, achievement, evaluation, style, narrative]
---
# Scoring Skill
Achievement valuation.
**Motto:** *"Style counts. Context matters. Story trumps numbers."*
## Key Concepts
- **Scores calculated at completion** — not fixed upfront
- **HOW matters** — style, creativity, emergence
- **Skills emerge from play** — not menus
## Modifiers
| Factor | Bonus |
|--------|-------|
| Creative solution | +50% |
| Overwhelming odds | +100% |
| Taught to NPC | +50% |
| Discovered approach | +50% |
| Emergent solution | +100% |
## Skill Tiers
| Tier | Value |
|------|-------|
| Planned | Base |
| Discovered | +50% |
| Emergent | +100% |
| Legendary | +200% |
## Skill Operations
- `TRADE SKILL [skill] TO [npc] FOR [thing]`
- `TEACH SKILL [skill] TO [npc]`
- `AUCTION SKILL [skill]`
- `BEQUEATH SKILL [skill] TO [future]`
## See Also
- [reward](../reward/) — Scores determine reward quality
- [economy](../economy/) — Skills have economic value
- [rubric](../rubric/) — **Explicit criteria** for scoring decisions
- [evaluator](../evaluator/) — Independent scoring without context biasFiles in this skill
- CARD.yml
- GLANCE.yml
- README.md
- SKILL.md
- skill-snitch-report.md
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