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Scoring

ASecurity

Motto: Style counts. Context matters. Story trumps numbers.

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  • Added October 6, 2026
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Scanned October 6, 2026

npx -y skills add SimHacker/moollm --skill scoring --agent claude-code

Installs into .claude/skills of the current project.

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SKILL.md
---
name: scoring
description: "Motto: Style counts. Context matters. Story trumps numbers."
license: MIT
tier: 1
allowed-tools:
  - read_file
  - write_file
related: [probability, reward, economy, rubric]
tags: [moollm, achievement, evaluation, style, narrative]
---

# Scoring Skill

Achievement valuation.

**Motto:** *"Style counts. Context matters. Story trumps numbers."*

## Key Concepts

- **Scores calculated at completion** — not fixed upfront
- **HOW matters** — style, creativity, emergence
- **Skills emerge from play** — not menus

## Modifiers

| Factor | Bonus |
|--------|-------|
| Creative solution | +50% |
| Overwhelming odds | +100% |
| Taught to NPC | +50% |
| Discovered approach | +50% |
| Emergent solution | +100% |

## Skill Tiers

| Tier | Value |
|------|-------|
| Planned | Base |
| Discovered | +50% |
| Emergent | +100% |
| Legendary | +200% |

## Skill Operations

- `TRADE SKILL [skill] TO [npc] FOR [thing]`
- `TEACH SKILL [skill] TO [npc]`
- `AUCTION SKILL [skill]`
- `BEQUEATH SKILL [skill] TO [future]`

## See Also

- [reward](../reward/) — Scores determine reward quality
- [economy](../economy/) — Skills have economic value
- [rubric](../rubric/) — **Explicit criteria** for scoring decisions
- [evaluator](../evaluator/) — Independent scoring without context bias

Files in this skill

  • CARD.yml1.7 KB
  • GLANCE.yml991 B
  • README.md849 B
  • SKILL.md1.3 KB
  • skill-snitch-report.md1.2 KB

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