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Claude Skills by mrc4tt
github.com/mrc4tt1,322 skills0 installs82 views
- Find CNetworkGameClient ProcessPacketEntities LinuxAgent fallback for CNetworkGameClient_ProcessPacketEntities-linux (auto-generated, category: func). Locate CNetworkGameClient::ProcessPacketEntities in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_ProcessPacketEntities-linux, CNetworkGameClient::ProcessPacketEntitiesVotes: 0GitHub stars: 3
- Find CNetworkGameClient ProcessPacketEntities WindowsAgent fallback for CNetworkGameClient_ProcessPacketEntities-windows (auto-generated, category: func). Locate CNetworkGameClient::ProcessPacketEntities in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_ProcessPacketEntities-windows, CNetworkGameClient::ProcessPacketEntitiesVotes: 0GitHub stars: 3
- Find CNetworkGameClient ProcessPacketEntitiesInternal WindowsAgent fallback for CNetworkGameClient_ProcessPacketEntitiesInternal-windows (auto-generated, category: func). Locate CNetworkGameClient::ProcessPacketEntitiesInternal in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_ProcessPacketEntitiesInternal-windows, CNetworkGameClient::ProcessPacketEntitiesInternalVotes: 0GitHub stars: 3
- Find CNetworkGameClient ProcessReadPacketEntitiesWorkItemsAgent fallback for CNetworkGameClient_ProcessReadPacketEntitiesWorkItems (auto-generated, category: vfunc). Locate CNetworkGameClient::ProcessReadPacketEntitiesWorkItems in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_ProcessReadPacketEntitiesWorkItems, CNetworkGameClient::ProcessReadPacketEntitiesWorkItemsVotes: 0GitHub stars: 3
- Find CNetworkGameClient ProcessServerInfoAgent fallback for CNetworkGameClient_ProcessServerInfo (auto-generated, category: vfunc). Locate CNetworkGameClient::ProcessServerInfo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_ProcessServerInfo, CNetworkGameClient::ProcessServerInfoVotes: 0GitHub stars: 3
- Find CNetworkGameClient RecordEntityBandwidthAgent fallback for CNetworkGameClient_RecordEntityBandwidth (auto-generated, category: func). Locate CNetworkGameClient::RecordEntityBandwidth in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_RecordEntityBandwidth, CNetworkGameClient::RecordEntityBandwidthVotes: 0GitHub stars: 3
- Find CNetworkGameClient SendMoveAgent fallback for CNetworkGameClient_SendMove (auto-generated, category: func). Locate CNetworkGameClient::SendMove in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_SendMove, CNetworkGameClient::SendMoveVotes: 0GitHub stars: 3
- Find CNetworkGameClient SendMovePacketAgent fallback for CNetworkGameClient_SendMovePacket (auto-generated, category: func). Locate CNetworkGameClient::SendMovePacket in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_SendMovePacket, CNetworkGameClient::SendMovePacketVotes: 0GitHub stars: 3
- Find CNetworkGameClient SetSignonStateAgent fallback for CNetworkGameClient_SetSignonState (auto-generated, category: vfunc). Locate CNetworkGameClient::SetSignonState in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_SetSignonState, CNetworkGameClient::SetSignonStateVotes: 0GitHub stars: 3
- Find CNetworkGameClient VtableAgent fallback for CNetworkGameClient_vtable (auto-generated, category: func). Locate CNetworkGameClient_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_vtable, CNetworkGameClient_vtableVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase AsyncUnloadSpawnGroupAgent fallback for CNetworkGameServerBase_AsyncUnloadSpawnGroup (auto-generated, category: vfunc). Locate CNetworkGameServerBase::AsyncUnloadSpawnGroup in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_AsyncUnloadSpawnGroup, CNetworkGameServerBase::AsyncUnloadSpawnGroupVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase AsyncUnloadSpawnGroupInternalAgent fallback for CNetworkGameServerBase_AsyncUnloadSpawnGroupInternal (auto-generated, category: func). Locate CNetworkGameServerBase::AsyncUnloadSpawnGroupInternal in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_AsyncUnloadSpawnGroupInternal, CNetworkGameServerBase::AsyncUnloadSpawnGroupInternalVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase BroadcastEntityVoiceAgent fallback for CNetworkGameServerBase_BroadcastEntityVoice (auto-generated, category: vfunc). Locate CNetworkGameServerBase::BroadcastEntityVoice in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_BroadcastEntityVoice, CNetworkGameServerBase::BroadcastEntityVoiceVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase BroadcastMessageAgent fallback for CNetworkGameServerBase_BroadcastMessage (auto-generated, category: vfunc). Locate CNetworkGameServerBase::BroadcastMessage in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_BroadcastMessage, CNetworkGameServerBase::BroadcastMessageVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase BroadcastPrintfAgent fallback for CNetworkGameServerBase_BroadcastPrintf (auto-generated, category: vfunc). Locate CNetworkGameServerBase::BroadcastPrintf in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_BroadcastPrintf, CNetworkGameServerBase::BroadcastPrintfVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase CalculateCPUUsageAgent fallback for CNetworkGameServerBase_CalculateCPUUsage (auto-generated, category: vfunc). Locate CNetworkGameServerBase::CalculateCPUUsage in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_CalculateCPUUsage, CNetworkGameServerBase::CalculateCPUUsageVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase CheckTimeouts DecompilesAgent fallback for the find-CNetworkGameServerBase_CheckTimeouts-decompiles preprocessor. Locates the CNetworkGameServerBase_IsHLTV virtual function in CS2 engine2.dll / libengine2.so by decompiling its caller CNetworkGameServerBase_CheckTimeouts and reading the virtual dispatch made on the server this-pointer that gates the server-decided-timeout path. Use this skill only when the deterministic/LLM preprocessor (ida_preprocessor_scripts/find-CNetworkGameServerBase_CheckTimeouts-decompiles.py...Votes: 0GitHub stars: 3
- Find CNetworkGameServerBase CheckTimeoutsAgent fallback for CNetworkGameServerBase_CheckTimeouts (auto-generated, category: func). Locate CNetworkGameServerBase::CheckTimeouts in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_CheckTimeouts, CNetworkGameServerBase::CheckTimeoutsVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase ConnectClient DecompilesAgent fallback for CNetworkGameServerBase_ConnectClient-decompiles (auto-generated, category: func). Locate CNetworkGameServerBase::ConnectClient in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_ConnectClient-decompiles, CNetworkGameServerBase::ConnectClientVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase ConnectClientAgent fallback for CNetworkGameServerBase_ConnectClient (auto-generated, category: func). Locate CNetworkGameServerBase::ConnectClient in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_ConnectClient, CNetworkGameServerBase::ConnectClientVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase CreateFakeClientFinal-guarantee fallback for the find-CNetworkGameServerBase_CreateFakeClient preprocessor. Recovers CNetworkGameServerBase_CreateFakeClient in CS2 engine2.dll / libengine2.so when the string-xref preprocessor cannot resolve the function. Use this skill only after the deterministic preprocessor returns failure. Trigger: CNetworkGameServerBase_CreateFakeClientVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase FillKV3ServerInfoAgent fallback for CNetworkGameServerBase_FillKV3ServerInfo (auto-generated, category: vfunc). Locate CNetworkGameServerBase::FillKV3ServerInfo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_FillKV3ServerInfo, CNetworkGameServerBase::FillKV3ServerInfoVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase FinishChangeLevelAgent fallback for CNetworkGameServerBase_FinishChangeLevel (auto-generated, category: vfunc). Locate CNetworkGameServerBase::FinishChangeLevel in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_FinishChangeLevel, CNetworkGameServerBase::FinishChangeLevelVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase GetChallengeTypeAgent fallback for the find-CNetworkGameServerBase_GetChallengeType preprocessor. Locates the CNetworkGameServerBase_GetChallengeType virtual function in CS2 engine2.dll / libengine2.so by decompiling its caller CNetworkGameServerBase_ReplyChallenge and reading the first virtual dispatch made on the server this-pointer. Use this skill only when the deterministic/LLM preprocessor (ida_preprocessor_scripts/find-CNetworkGameServerBase_GetChallengeType.py) could not resolve the vfunc — for exampl...Votes: 0GitHub stars: 3
- Find CNetworkGameServerBase GetClassBaselineAgent fallback for CNetworkGameServerBase_GetClassBaseline (auto-generated, category: vfunc). Locate CNetworkGameServerBase::GetClassBaseline in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_GetClassBaseline, CNetworkGameServerBase::GetClassBaselineVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase GetClientConnectionTypeAgent fallback for CNetworkGameServerBase_GetClientConnectionType (auto-generated, category: func). Locate CNetworkGameServerBase_GetClientConnectionType in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_GetClientConnectionType, CNetworkGameServerBase_GetClientConnectionTypeVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase GetMaxClientsAgent fallback for CNetworkGameServerBase_GetMaxClients (auto-generated, category: vfunc). Locate CNetworkGameServerBase::GetMaxClients in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_GetMaxClients, CNetworkGameServerBase::GetMaxClientsVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase GetPasswordAgent fallback for CNetworkGameServerBase_GetPassword (auto-generated, category: vfunc). Locate CNetworkGameServerBase::GetPassword in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_GetPassword, CNetworkGameServerBase::GetPasswordVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase GetPlayerNetworkIDStringAgent fallback for CNetworkGameServerBase_GetPlayerNetworkIDString (auto-generated, category: vfunc). Locate CNetworkGameServerBase::GetPlayerNetworkIDString in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_GetPlayerNetworkIDString, CNetworkGameServerBase::GetPlayerNetworkIDStringVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase GetTimescaleAgent fallback for CNetworkGameServerBase_GetTimescale (auto-generated, category: vfunc). Locate CNetworkGameServerBase::GetTimescale in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_GetTimescale, CNetworkGameServerBase::GetTimescaleVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase InitAgent fallback for CNetworkGameServerBase_Init (auto-generated, category: vfunc). Locate CNetworkGameServerBase::Init in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_Init, CNetworkGameServerBase::InitVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase IsBackgroundMapAgent fallback for CNetworkGameServerBase_IsBackgroundMap (auto-generated, category: func). Locate CNetworkGameServerBase_IsBackgroundMap in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_IsBackgroundMap, CNetworkGameServerBase_IsBackgroundMapVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase IsChangelevelPendingAgent fallback for CNetworkGameServerBase_IsChangelevelPending (auto-generated, category: vfunc). Locate CNetworkGameServerBase::IsChangelevelPending in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_IsChangelevelPending, CNetworkGameServerBase::IsChangelevelPendingVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase IsSaveRestoreAllowedAgent fallback for CNetworkGameServerBase_IsSaveRestoreAllowed (auto-generated, category: vfunc). Locate CNetworkGameServerBase::IsSaveRestoreAllowed in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_IsSaveRestoreAllowed, CNetworkGameServerBase::IsSaveRestoreAllowedVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase KickClientAgent fallback for CNetworkGameServerBase_KickClient (auto-generated, category: func). Locate CNetworkGameServerBase_KickClient in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_KickClient, CNetworkGameServerBase_KickClientVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase LoadSpawnGroupAgent fallback for CNetworkGameServerBase_LoadSpawnGroup (auto-generated, category: vfunc). Locate CNetworkGameServerBase::LoadSpawnGroup in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_LoadSpawnGroup, CNetworkGameServerBase::LoadSpawnGroupVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase OnKickByIdAgent fallback for CNetworkGameServerBase_OnKickById (auto-generated, category: func). Locate CNetworkGameServerBase::OnKickById in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_OnKickById, CNetworkGameServerBase::OnKickByIdVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase OnKickByNameAgent fallback for CNetworkGameServerBase_OnKickByName (auto-generated, category: func). Locate CNetworkGameServerBase::OnKickByName in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_OnKickByName, CNetworkGameServerBase::OnKickByNameVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase PrintSpawnGroupStatusAgent fallback for CNetworkGameServerBase_PrintSpawnGroupStatus (auto-generated, category: vfunc). Locate CNetworkGameServerBase::PrintSpawnGroupStatus in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_PrintSpawnGroupStatus, CNetworkGameServerBase::PrintSpawnGroupStatusVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase RegisterLoadingSpawnGroupsAgent fallback for CNetworkGameServerBase_RegisterLoadingSpawnGroups (auto-generated, category: vfunc). Locate CNetworkGameServerBase::RegisterLoadingSpawnGroups in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_RegisterLoadingSpawnGroups, CNetworkGameServerBase::RegisterLoadingSpawnGroupsVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase ReplyChallengeAgent fallback for CNetworkGameServerBase_ReplyChallenge (auto-generated, category: func). Locate CNetworkGameServerBase::ReplyChallenge in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_ReplyChallenge, CNetworkGameServerBase::ReplyChallengeVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase ReserveServerForQueuedGameAgent fallback for CNetworkGameServerBase_ReserveServerForQueuedGame (auto-generated, category: vfunc). Locate CNetworkGameServerBase::ReserveServerForQueuedGame in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_ReserveServerForQueuedGame, CNetworkGameServerBase::ReserveServerForQueuedGameVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase SendPeerListAgent fallback for CNetworkGameServerBase_SendPeerList (auto-generated, category: func). Locate CNetworkGameServerBase::SendPeerList in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_SendPeerList, CNetworkGameServerBase::SendPeerListVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase ServerAdvanceTickAgent fallback for CNetworkGameServerBase_ServerAdvanceTick (auto-generated, category: vfunc). Locate CNetworkGameServerBase::ServerAdvanceTick in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_ServerAdvanceTick, CNetworkGameServerBase::ServerAdvanceTickVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase ServerEndSimulateAgent fallback for CNetworkGameServerBase_ServerEndSimulate (auto-generated, category: vfunc). Locate CNetworkGameServerBase::ServerEndSimulate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_ServerEndSimulate, CNetworkGameServerBase::ServerEndSimulateVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase ServerPollNetworkingAgent fallback for CNetworkGameServerBase_ServerPollNetworking (auto-generated, category: vfunc). Locate CNetworkGameServerBase::ServerPollNetworking in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_ServerPollNetworking, CNetworkGameServerBase::ServerPollNetworkingVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase ServerPostSimulateAgent fallback for CNetworkGameServerBase_ServerPostSimulate (auto-generated, category: vfunc). Locate CNetworkGameServerBase::ServerPostSimulate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_ServerPostSimulate, CNetworkGameServerBase::ServerPostSimulateVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase ServerProcessNetworkingAgent fallback for CNetworkGameServerBase_ServerProcessNetworking (auto-generated, category: vfunc). Locate CNetworkGameServerBase::ServerProcessNetworking in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_ServerProcessNetworking, CNetworkGameServerBase::ServerProcessNetworkingVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase ServerSimulate LinuxAgent fallback for CNetworkGameServerBase_ServerSimulate-linux (auto-generated, category: vfunc). Locate CNetworkGameServerBase::ServerSimulate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_ServerSimulate-linux, CNetworkGameServerBase::ServerSimulateVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase ServerSimulate WindowsAgent fallback for CNetworkGameServerBase_ServerSimulate-windows (auto-generated, category: vfunc). Locate CNetworkGameServerBase::ServerSimulate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_ServerSimulate-windows, CNetworkGameServerBase::ServerSimulateVotes: 0GitHub stars: 3