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Claude Skills by mrc4tt
github.com/mrc4tt1,322 skills0 installs82 views
- Find CNetworkGameServerBase ServerSimulateInternal LinuxAgent fallback for CNetworkGameServerBase_ServerSimulateInternal-linux (auto-generated, category: func). Locate CNetworkGameServerBase::ServerSimulateInternal in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_ServerSimulateInternal-linux, CNetworkGameServerBase::ServerSimulateInternalVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase SetGameSpawnGroupMgrAgent fallback for CNetworkGameServerBase_SetGameSpawnGroupMgr (auto-generated, category: func). Locate CNetworkGameServerBase_SetGameSpawnGroupMgr in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_SetGameSpawnGroupMgr, CNetworkGameServerBase_SetGameSpawnGroupMgrVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase SetMaxClientsAgent fallback for CNetworkGameServerBase_SetMaxClients (auto-generated, category: vfunc). Locate CNetworkGameServerBase::SetMaxClients in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_SetMaxClients, CNetworkGameServerBase::SetMaxClientsVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase SetServerStateAgent fallback for CNetworkGameServerBase_SetServerState (auto-generated, category: vfunc). Locate CNetworkGameServerBase::SetServerState in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_SetServerState, CNetworkGameServerBase::SetServerStateVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase Shutdown LinuxAgent fallback for CNetworkGameServerBase_Shutdown-linux (auto-generated, category: vfunc). Locate CNetworkGameServerBase::Shutdown in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_Shutdown-linux, CNetworkGameServerBase::ShutdownVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase Shutdown WindowsAgent fallback for CNetworkGameServerBase_Shutdown-windows (auto-generated, category: vfunc). Locate CNetworkGameServerBase::Shutdown in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_Shutdown-windows, CNetworkGameServerBase::ShutdownVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase ShutdownInternal LinuxAgent fallback for CNetworkGameServerBase_ShutdownInternal-linux (auto-generated, category: func). Locate CNetworkGameServerBase::ShutdownInternal in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_ShutdownInternal-linux, CNetworkGameServerBase::ShutdownInternalVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase SpawnGroupThinkAgent fallback for CNetworkGameServerBase_SpawnGroupThink (auto-generated, category: func). Locate CNetworkGameServerBase::SpawnGroupThink in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_SpawnGroupThink, CNetworkGameServerBase::SpawnGroupThinkVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase StartChangeLevelAgent fallback for CNetworkGameServerBase_StartChangeLevel (auto-generated, category: vfunc). Locate CNetworkGameServerBase::StartChangeLevel in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_StartChangeLevel, CNetworkGameServerBase::StartChangeLevelVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase StartHLTVMasterAgent fallback for CNetworkGameServerBase_StartHLTVMaster (auto-generated, category: func). Locate CNetworkGameServerBase::StartHLTVMaster in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_StartHLTVMaster, CNetworkGameServerBase::StartHLTVMasterVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase UserInfoChangedAgent fallback for CNetworkGameServerBase_UserInfoChanged (auto-generated, category: vfunc). Locate CNetworkGameServerBase::UserInfoChanged in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_UserInfoChanged, CNetworkGameServerBase::UserInfoChangedVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase WriteDeltaEntitiesAgent fallback for CNetworkGameServerBase_WriteDeltaEntities (auto-generated, category: func). Locate CNetworkGameServerBase::WriteDeltaEntities in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_WriteDeltaEntities, CNetworkGameServerBase::WriteDeltaEntitiesVotes: 0GitHub stars: 3
- Find CNetworkGameServerBase M ClientsLocate CNetworkGameServerBase::m_Clients in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetworkGameServerBase::m_Clients" (symbol CNetworkGameServerBase_m_Clients). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CNetworkGameServerBase class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trig...Votes: 0GitHub stars: 3
- Find CNetworkGameServerBase VtableAgent fallback for CNetworkGameServerBase_vtable (auto-generated, category: func). Locate CNetworkGameServerBase_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_vtable, CNetworkGameServerBase_vtableVotes: 0GitHub stars: 3
- Find CNetworkGameServer ActivateServerAgent fallback for CNetworkGameServer_ActivateServer (auto-generated, category: vfunc). Locate CNetworkGameServer::ActivateServer in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServer_ActivateServer, CNetworkGameServer::ActivateServerVotes: 0GitHub stars: 3
- Find CNetworkGameServer ChangeLevelAgent fallback for CNetworkGameServer_ChangeLevel (auto-generated, category: func). Locate CNetworkGameServer_ChangeLevel in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServer_ChangeLevel, CNetworkGameServer_ChangeLevelVotes: 0GitHub stars: 3
- Find CNetworkGameServer CreateNewClientAgent fallback for CNetworkGameServer_CreateNewClient (auto-generated, category: vfunc). Locate CNetworkGameServer::CreateNewClient in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServer_CreateNewClient, CNetworkGameServer::CreateNewClientVotes: 0GitHub stars: 3
- Find CNetworkGameServer DirectUpdate InlinedAgent fallback for CNetworkGameServer_DirectUpdate-inlined (auto-generated, category: vfunc). Locate CNetworkGameServer::DirectUpdate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServer_DirectUpdate-inlined, CNetworkGameServer::DirectUpdateVotes: 0GitHub stars: 3
- Find CNetworkGameServer DirectUpdate NoinlineAgent fallback for CNetworkGameServer_DirectUpdate-noinline (auto-generated, category: vfunc). Locate CNetworkGameServer::DirectUpdate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServer_DirectUpdate-noinline, CNetworkGameServer::DirectUpdateVotes: 0GitHub stars: 3
- Find CNetworkGameServer GetFreeClientFinal-guarantee fallback for CNetworkGameServer_GetFreeClient. Locate the concrete free-client allocator in CS2 engine2.dll / libengine2.so when the ConnectClient decompile preprocessor cannot resolve it. Use only after the deterministic preprocessor returns failure. Trigger: CNetworkGameServer_GetFreeClientVotes: 0GitHub stars: 3
- Find CNetworkGameServer GetPlayerNetworkIDStringAgent fallback for CNetworkGameServer_GetPlayerNetworkIDString (auto-generated, category: func). Locate CNetworkGameServer_GetPlayerNetworkIDString in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServer_GetPlayerNetworkIDString, CNetworkGameServer_GetPlayerNetworkIDStringVotes: 0GitHub stars: 3
- Find CNetworkGameServer InitAgent fallback for CNetworkGameServer_Init (auto-generated, category: vfunc). Locate CNetworkGameServer::Init in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServer_Init, CNetworkGameServer::InitVotes: 0GitHub stars: 3
- Find CNetworkGameServer IsMapValidAgent fallback for CNetworkGameServer_IsMapValid (auto-generated, category: func). Locate CNetworkGameServer_IsMapValid in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServer_IsMapValid, CNetworkGameServer_IsMapValidVotes: 0GitHub stars: 3
- Find CNetworkGameServer IsPausable InlinedAgent fallback for CNetworkGameServer_IsPausable-inlined (auto-generated, category: vfunc). Locate CNetworkGameServer::IsPausable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServer_IsPausable-inlined, CNetworkGameServer::IsPausableVotes: 0GitHub stars: 3
- Find CNetworkGameServer IsPausable NoinlineAgent fallback for CNetworkGameServer_IsPausable-noinline (auto-generated, category: vfunc). Locate CNetworkGameServer::IsPausable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServer_IsPausable-noinline, CNetworkGameServer::IsPausableVotes: 0GitHub stars: 3
- Find CNetworkGameServer IsPausable OfflineCheckAgent fallback for CNetworkGameServer_IsPausable_OfflineCheck (auto-generated, category: func). Locate CNetworkGameServer_IsPausable_OfflineCheck in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServer_IsPausable_OfflineCheck, CNetworkGameServer_IsPausable_OfflineCheckVotes: 0GitHub stars: 3
- Find CNetworkGameServer PackEntitiesLocate CNetworkGameServer::PackEntities in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetworkGameServer::PackEntities" (symbol CNetworkGameServer_PackEntities). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Tri...Votes: 0GitHub stars: 3
- Find CNetworkGameServer PreWorldUpdateAgent fallback for CNetworkGameServer_PreWorldUpdate (auto-generated, category: vfunc). Locate CNetworkGameServer::PreWorldUpdate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServer_PreWorldUpdate, CNetworkGameServer::PreWorldUpdateVotes: 0GitHub stars: 3
- Find CNetworkGameServer PrepareForAssetLoadAgent fallback for CNetworkGameServer_PrepareForAssetLoad (auto-generated, category: vfunc). Locate CNetworkGameServer::PrepareForAssetLoad in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServer_PrepareForAssetLoad, CNetworkGameServer::PrepareForAssetLoadVotes: 0GitHub stars: 3
- Find CNetworkGameServer RemoveClientFromGameAgent fallback for CNetworkGameServer_RemoveClientFromGame (auto-generated, category: func). Locate CNetworkGameServer_RemoveClientFromGame in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServer_RemoveClientFromGame, CNetworkGameServer_RemoveClientFromGameVotes: 0GitHub stars: 3
- Find CNetworkGameServer ServerPostSimulateAgent fallback for CNetworkGameServer_ServerPostSimulate (auto-generated, category: vfunc). Locate CNetworkGameServer::ServerPostSimulate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServer_ServerPostSimulate, CNetworkGameServer::ServerPostSimulateVotes: 0GitHub stars: 3
- Find CNetworkGameServer ShutdownAgent fallback for CNetworkGameServer_Shutdown (auto-generated, category: vfunc). Locate CNetworkGameServer::Shutdown in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServer_Shutdown, CNetworkGameServer::ShutdownVotes: 0GitHub stars: 3
- Find CNetworkGameServer SpawnServer DecompilesAgent fallback for CNetworkGameServer_SpawnServer-decompiles (auto-generated, category: vfunc). Locate CNetworkGameServer::SpawnServer in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServer_SpawnServer-decompiles, CNetworkGameServer::SpawnServerVotes: 0GitHub stars: 3
- Find CNetworkGameServer SpawnServerAgent fallback for CNetworkGameServer_SpawnServer (auto-generated, category: vfunc). Locate CNetworkGameServer::SpawnServer in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServer_SpawnServer, CNetworkGameServer::SpawnServerVotes: 0GitHub stars: 3
- Find CNetworkGameServer WriteClassInfosAndSerializesToBufferAgent fallback for CNetworkGameServer_WriteClassInfosAndSerializesToBuffer (auto-generated, category: func). Locate CNetworkGameServer::WriteClassInfosAndSerializesToBuffer in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServer_WriteClassInfosAndSerializesToBuffer, CNetworkGameServer::WriteClassInfosAndSerializesToBufferVotes: 0GitHub stars: 3
- Find CNetworkGameServer VtableAgent fallback for CNetworkGameServer_vtable (auto-generated, category: func). Locate CNetworkGameServer_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServer_vtable, CNetworkGameServer_vtableVotes: 0GitHub stars: 3
- Find CNetworkMessages AllocateAndCopyConstructNetMessageAbstractAgent fallback for CNetworkMessages_AllocateAndCopyConstructNetMessageAbstract (auto-generated, category: vfunc). Locate CNetworkMessages::AllocateAndCopyConstructNetMessageAbstract in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkMessages_AllocateAndCopyConstructNetMessageAbstract, CNetworkMessages::AllocateAndCopyConstructN...Votes: 0GitHub stars: 3
- Find CNetworkMessages AssociateNetMessageGroupIdWithChannelCategoryAgent fallback for CNetworkMessages_AssociateNetMessageGroupIdWithChannelCategory (auto-generated, category: vfunc). Locate CNetworkMessages::AssociateNetMessageGroupIdWithChannelCategory in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkMessages_AssociateNetMessageGroupIdWithChannelCategory, CNetworkMessages::AssociateNetMess...Votes: 0GitHub stars: 3
- Find CNetworkMessages AssociateNetMessageWithChannelCategoryAbstractAgent fallback for CNetworkMessages_AssociateNetMessageWithChannelCategoryAbstract (auto-generated, category: vfunc). Locate CNetworkMessages::AssociateNetMessageWithChannelCategoryAbstract in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkMessages_AssociateNetMessageWithChannelCategoryAbstract, CNetworkMessages::AssociateNetM...Votes: 0GitHub stars: 3
- Find CNetworkMessages ComputeOrderForPriorityAgent fallback for CNetworkMessages_ComputeOrderForPriority (auto-generated, category: vfunc). Locate CNetworkMessages::ComputeOrderForPriority in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkMessages_ComputeOrderForPriority, CNetworkMessages::ComputeOrderForPriorityVotes: 0GitHub stars: 3
- Find CNetworkMessages ConfirmAllMessageHandlersInstalledAgent fallback for CNetworkMessages_ConfirmAllMessageHandlersInstalled (auto-generated, category: func). Locate CNetworkMessages::ConfirmAllMessageHandlersInstalled in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkMessages_ConfirmAllMessageHandlersInstalled, CNetworkMessages::ConfirmAllMessageHandlersInstalledVotes: 0GitHub stars: 3
- Find CNetworkMessages DeallocateNetMessageAbstractAgent fallback for CNetworkMessages_DeallocateNetMessageAbstract (auto-generated, category: vfunc). Locate CNetworkMessages::DeallocateNetMessageAbstract in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkMessages_DeallocateNetMessageAbstract, CNetworkMessages::DeallocateNetMessageAbstractVotes: 0GitHub stars: 3
- Find CNetworkMessages FindNetworkGroupAgent fallback for CNetworkMessages_FindNetworkGroup (auto-generated, category: func). Locate CNetworkMessages_FindNetworkGroup in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkMessages_FindNetworkGroup, CNetworkMessages_FindNetworkGroupVotes: 0GitHub stars: 3
- Find CNetworkMessages FindNetworkMessageAgent fallback for CNetworkMessages_FindNetworkMessage (auto-generated, category: vfunc). Locate CNetworkMessages::FindNetworkMessage in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkMessages_FindNetworkMessage, CNetworkMessages::FindNetworkMessageVotes: 0GitHub stars: 3
- Find CNetworkMessages FindNetworkMessagePartialFind and identify the CNetworkMessages_FindNetworkMessagePartial virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 networksystem.dll or libnetworksystem.so to locate the FindNetworkMessagePartial vfunc by decompiling the already-resolved CNetChan_ParseNetMessageShowFilter function and reading the devirtualized call it makes into the CNetworkMessages singleton, then confirming the slot against the CNetworkMessages vtable. Trigger: CNetworkMessages_Fi...Votes: 0GitHub stars: 3
- Find CNetworkMessages FindOrCreateNetMessageAgent fallback for CNetworkMessages_FindOrCreateNetMessage (auto-generated, category: vfunc). Locate CNetworkMessages::FindOrCreateNetMessage in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkMessages_FindOrCreateNetMessage, CNetworkMessages::FindOrCreateNetMessageVotes: 0GitHub stars: 3
- Find CNetworkMessages GetIsForServerFind and identify the CNetworkMessages_GetIsForServer virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 networksystem.dll or libnetworksystem.so to locate the GetIsForServer vfunc by reusing the known CNetworkMessages_SetIsForServer slot and checking the adjacent CNetworkMessages vtable entry. Trigger: CNetworkMessages_GetIsForServerVotes: 0GitHub stars: 3
- Find CNetworkMessages GetNetworkSerializationContextDataFind and identify the CNetworkMessages_GetNetworkSerializationContextData virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 networksystem.dll or libnetworksystem.so to locate the getter vfunc by reusing the known CNetworkMessages_SetNetworkSerializationContextData slot and checking the adjacent CNetworkMessages vtable entry. Trigger: CNetworkMessages_GetNetworkSerializationContextDataVotes: 0GitHub stars: 3
- Find CNetworkMessages RegisterFieldChangeCallbackPriorityAgent fallback for CNetworkMessages_RegisterFieldChangeCallbackPriority (auto-generated, category: vfunc). Locate CNetworkMessages::RegisterFieldChangeCallbackPriority in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkMessages_RegisterFieldChangeCallbackPriority, CNetworkMessages::RegisterFieldChangeCallbackPriorityVotes: 0GitHub stars: 3
- Find CNetworkMessages RegisterNetworkArrayFieldSerializerAgent fallback for CNetworkMessages_RegisterNetworkArrayFieldSerializer (auto-generated, category: vfunc). Locate CNetworkMessages::RegisterNetworkArrayFieldSerializer in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkMessages_RegisterNetworkArrayFieldSerializer, CNetworkMessages::RegisterNetworkArrayFieldSerializerVotes: 0GitHub stars: 3