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Claude Skills by Dadmin88
github.com/Dadmin88818 skills21 installs1,070 views
- Spatial BlockoutCreate a low-cost playable blockout that proves scale, traversal, sightlines, routes, encounter spaces, gating, and camera behavior before art production.Votes: 0GitHub stars: 16
- Linguistic QaPerform linguistic QA in rendered context for meaning, terminology, grammar, truncation, variables, directionality, formatting, cultural fit, and task completion.Votes: 0GitHub stars: 16
- Locale Rollout PlanPlan staged locale rollout using market/user need, translation capacity, product readiness, support/docs coverage, QA evidence, fallback, and ongoing maintenance ownership.Votes: 0GitHub stars: 16
- Localization ReadinessPrepare source product/content material for localization by removing ambiguous context, hard-coded assumptions, unsafe concatenation, and untranslatable constraints.Votes: 0GitHub stars: 16
- Terminology GlossaryBuild and maintain a multilingual terminology glossary with canonical source terms, definitions, context, approved translations, prohibited variants, and ownership.Votes: 0GitHub stars: 16
- Translation BriefCreate a translation brief that supplies audience, tone, product context, screenshots, string relationships, variables, constraints, and escalation rules.Votes: 0GitHub stars: 16
- Canon ReviewReview new narrative or lore content against established canon for chronology, geography, terminology, world rules, characters, factions, knowledge boundaries, and downstream consequences before it becomes authoritative.Votes: 0GitHub stars: 16
- Faction LoreWrite faction lore that connects origin, ideology, internal tensions, leadership, resources, symbols, relationships, public reputation, secret knowledge, and historical change to established world canon.Votes: 0GitHub stars: 16
- Item DescriptionWrite item, object, equipment, artifact, or collectible descriptions that communicate function, world identity, ownership or history, tone, and discovery context within strict UI or inventory constraints.Votes: 0GitHub stars: 16
- Lore DevelopmentDevelop coherent world lore with causal history, cultures, institutions, beliefs, conflicts, and constraints that support stories and gameplay.Votes: 0GitHub stars: 16
- Lore EntryWrite a concise canonical lore entry that records subject, time, place, relationships, significance, evidence or canon source, and unresolved questions without turning the knowledge base into narrative prose.Votes: 0GitHub stars: 16
- Narrative ContinuityReview narrative material for continuity of chronology, character knowledge, motivation, relationships, injuries or resources, location, world rules, prior choices, and causal consequences across scenes or branches.Votes: 0GitHub stars: 16
- Category MapMap a market category by customer jobs, segments, solution types, substitutes, value chains, channels, business models, and boundaries so teams understand structure before choosing competitors or positioning.Votes: 0GitHub stars: 16
- Grounded CitationsGround answers and documents in cited, verifiable sources.Votes: 0GitHub stars: 16
- Market ResearchResearch a market using current evidence on customers, categories, demand, pricing, trends, channels, and market structure.Votes: 0GitHub stars: 16
- Market SizingEstimate market size using explicit market boundaries, customer or unit definitions, current evidence, top-down and bottom-up triangulation, adoption assumptions, and sensitivity ranges rather than false precision.Votes: 0GitHub stars: 16
- Pricing ResearchResearch market pricing using current public and primary evidence on list price, packaging, discounts, usage metrics, willingness to pay, alternatives, switching cost, and perceived value.Votes: 0GitHub stars: 16
- Trend AnalysisAnalyze market trends by separating durable structural change from short-lived attention using time-series evidence, adoption signals, drivers, constraints, counter-signals, and scenario implications.Votes: 0GitHub stars: 16
- Campaign StrategyDesign a marketing campaign strategy from objective, audience, positioning, behavioral journey, offer or proposition, message sequence, channel roles, timing, budget logic, and measurement.Votes: 0GitHub stars: 16
- Channel StrategyChoose and govern marketing channels from audience behavior, message fit, economics, control, measurement, lifecycle role, operational capability, and diversification rather than platform fashion.Votes: 0GitHub stars: 16
- Go To Market PlanBuild a go-to-market plan connecting audience, positioning, message, proof, channels, launch motion, measurement, and follow-through.Votes: 0GitHub stars: 16
- Measurement StrategyDesign marketing measurement from business outcomes through leading indicators, metric definitions, attribution and experiment methods, data sources, reporting cadence, ownership, and decision thresholds.Votes: 0GitHub stars: 16
- Messaging FrameworkBuild a messaging framework from positioning into audience-specific promise, supporting pillars, proof, objections, terminology, message hierarchy, and channel guidance without turning every artifact into identical copy.Votes: 0GitHub stars: 16
- PositioningDefine product positioning from target customer, category or frame, primary problem, differentiated value, alternatives, proof, and intentional tradeoffs so the market understands why this offering is the right choice.Votes: 0GitHub stars: 16
- Inference OptimizationOptimize inference using profiling, precision/quantization, batching, cache, kernel/runtime, and model choices without silently violating quality.Votes: 0GitHub stars: 16
- Ml ObservabilityObserve ML systems across input drift, output quality proxies, latency, errors, resource use, model/version mix, evaluation regressions, and rollback signals.Votes: 0GitHub stars: 16
- Ml Pipeline ReproducibilityBuild a reproducible ML pipeline that pins code, data, environment, configuration, seeds, metrics, and model artifacts from training through evaluation.Votes: 0GitHub stars: 16
- Model Registry LifecycleManage model artifacts through candidate, validated, staged, production, superseded, and retired states with provenance, approvals, compatibility, and rollback.Votes: 0GitHub stars: 16
- Model Serving DeploymentDeploy and operate model inference with explicit batching, concurrency, memory, routing, health, rollout, fallback, and compatibility behavior.Votes: 0GitHub stars: 16
- Mobile App ArchitectureDesign a mobile application around lifecycle, navigation, state ownership, native boundaries, offline behavior, background execution, and platform conventions.Votes: 0GitHub stars: 16
- Mobile Permissions Native ApisIntegrate mobile permissions and device APIs with least privilege, contextual prompts, denied/restricted recovery, capability detection, and platform-specific behavior.Votes: 0GitHub stars: 16
- Mobile Release ValidationBuild, sign, package, and validate mobile releases across device/OS matrix, permissions, upgrades, deep links, background behavior, crash reporting, and store constraints.Votes: 0GitHub stars: 16
- Offline SyncImplement offline-first or offline-tolerant mobile state with local persistence, pending operations, conflict policy, retry, connectivity changes, and reconciliation.Votes: 0GitHub stars: 16
- Push Deep Link LifecycleImplement push notifications and deep links across cold start, background, foreground, authentication, navigation, duplication, and stale content states.Votes: 0GitHub stars: 16
- Monetization ExperimentDesign and evaluate a commercial experiment for pricing, packaging, value metrics, offers, or upgrade paths using an explicit hypothesis, measurable outcomes, guardrails, segmentation, and reproducible evidence.Votes: 0GitHub stars: 16
- Monetization ModelDesign or evaluate monetization using customer value, willingness to pay, packaging, pricing metric, unit economics, incentives, and market context.Votes: 0GitHub stars: 16
- PackagingDesign product packages or tiers by grouping customer outcomes, capabilities, limits, service levels, and expansion paths into understandable offers that support segmentation without arbitrary feature hostage-taking.Votes: 0GitHub stars: 16
- Pricing StrategyDesign pricing strategy around customer value, segments, willingness to pay, value metric, competitive context, unit economics, adoption friction, and long-term positioning rather than copying market price points.Votes: 0GitHub stars: 16
- Unit EconomicsModel unit economics using explicit revenue, variable cost, gross margin, acquisition, retention, expansion, service burden, and cohort assumptions so monetization decisions reflect sustainable value creation.Votes: 0GitHub stars: 16
- Export HandoffPrepare motion deliverables for engineering, video, web, social, or runtime use with correct dimensions, frame rate, alpha, color, compression, loop points, states, timing specs, and source traceability.Votes: 0GitHub stars: 16
- Interaction AnimationDesign interaction animation that communicates cause, state, hierarchy, and continuity while remaining responsive, interruptible, accessible, and implementable.Votes: 0GitHub stars: 16
- Motion DesignDesign motion that communicates hierarchy, causality, state change, brand character, and pacing while respecting accessibility and performance.Votes: 1GitHub stars: 16
- Motion SystemDefine reusable motion principles and patterns for hierarchy, continuity, feedback, transitions, emphasis, duration, easing, and reduced-motion alternatives.Votes: 0GitHub stars: 16
- StoryboardStoryboard linear or interactive motion using beats, framing, action, transitions, timing intent, audio or dialogue relationships, and production dependencies before expensive animation begins.Votes: 0GitHub stars: 16
- Timing EasingDesign timing and easing from perceived responsiveness, distance, mass, hierarchy, urgency, continuity, and platform behavior rather than arbitrary animation constants.Votes: 0GitHub stars: 16
- Choice Consequence DesignDesign player choices whose options, information, costs, consequences, feedback, and delayed effects create meaningful agency without impossible content multiplication.Votes: 0GitHub stars: 16
- Narrative Gameplay HandoffProduce an implementation-ready narrative design packet with state variables, triggers, conditions, IDs, quest graph, dialogue/lore dependencies, telemetry hooks, and test scenarios.Votes: 0GitHub stars: 16
- Narrative State ModelModel persistent narrative state across characters, factions, quests, world events, knowledge, choices, and time so content can react consistently.Votes: 0GitHub stars: 16
- Quest ArchitectureDesign a quest or mission as an interactive state graph with player goals, entry conditions, objectives, choices, branches, failure/recovery, rewards, and world-state consequences.Votes: 0GitHub stars: 16
- Systemic StorytellingDesign narrative that emerges through systems, environment, simulation, item/state changes, NPC behavior, and player action rather than exposition alone.Votes: 0GitHub stars: 16